zaterdag 28 oktober 2017

And another heroine steps onto the gaslit streets of the Iron Kingdoms

I decided to focus on just a single miniature today, again for the Iron Kingdoms, a mysterious, but well-to-do lady, hidden behind her gasmask:



The mini is, if I recall correcty, a steampunk lady from Black Cat Bases/Moonfleet. The colour scheme is an homage to a dear friend of mine, who's also into Victoriana and steampunk, her favorite colour is a deep purple...

See you next time!

vrijdag 27 oktober 2017

New heroes enter the Iron Kingdoms

Last week I (re)started on some IKRPG miniatures. Today I had some time to finish them.
Here they are:
An Ironhead in a relatively light and unmodified suit of Steam Armor, a member of the Order of Illumination and finally, an Arcane Mechanik. No names yet, as these aren't intended for specific player characters (yet...).
The Ironhead is a Hasslefree miniature, the other two are from the Privateer Press Iron Kingdoms range.

Here's a few more views:




See you next time!

zondag 22 oktober 2017

A bit of catching up

Whoop, I sort of forgot to post my progress over the past weekends... I messed up my back a bit, putting a bit of a damper on several activities, including the hobby. Luckily I'm on the mend, but the involuntary hiatus has caused a bit of a lack of focus. So, hobby-wise I'm all over the place at the moment.

The last thing I could do with the airbrush (at least until I get an indoor setup organised) before the weather turned to autumn, was to do a quick test of concept/practice run for the hairspray and salt weathering I intend to do on my Necromunda scenery:

 Lessons learned from this: I need to get/make a more varied and smaller mix of salt grains, as these chips are rather large and thus crude. Plus I will need to find a way to wash off the brine without damaging the non-waterproof parts of the terrain (the Pringles can and plaster are the ones I'm most worried about....). But all in all, a good test run.

 I also received some things. First is what may be the oddest thing I've ever bought for wargaming:
Three sets of animated LED fake eyelashes. Got them for a song out of China. The intent is to integrate them into some scenery for lighting effects as they're cheaper than most model lighting sets, and quite compact, making them easy to integrate. I have two sets of blue LEDs to use for a generator wall I've been wanting to build for my Space Hulk terrain for a long time.
The other one is a yellow light that should be ideal for Necromunda.

The second is Frostgrave: Ghost Archipelago:
Haven't read it properly yet, just leafed through it, but it promises to be as much fun as it's predecessor!

So, where is the lack of focus, you ask?
Well, alongside building a tank for my DAK, I spontaneously started assembling/basing miniatures for IKRPG. None of them for characters I'm ever likely to play...

As I was down the IKRPG rabbit hole anyway, I might as well finish of some long-suffering WIP mini's. The leftmost and rightmost are official IKRPG miniatures, the central one in the steam armour is from Hasslefree Miniatures. Barely past the primer stage, these were the project for this weekend:
I'm happy with the progress I've made on these. All that's left to do is finish the metals and bases, eyes and gauges, as well as the hair on the two bareheaded ones (the central one will be redheaded, the right one a dark blonde). Hopefully I can finish them next weekend.

See you next time!

zondag 1 oktober 2017

On the road to Tobruk

Once, a long time ago, I had plans to build a 20mm DAK army. Sadly this petered out, as it was just two of us interested in WWII gaming and we both had full plates. Then, a few months ago, a few friends got back into wargaming, initially just Gaslands, but soon WWII and the Battlegroup rules came up in conversation.  Now one friend is building a Russian Army, the second a British/Commonwealth army (I think) and Johan will attempt to build OPFOR for all of us. Which is only right, as he dragged us into this whole thing! :D (Plus he is mates with the maker of the game and the Plastic Soldier Company, who distribute it, as well as a load of kit for it.)

I have dug out my DAK stockpile as well. On the Dutch Battlegroup Facebook group, Johan has been running a monthly(ish) painting Challenge. In August this started with "Recce": Take two choices from the Recce section of your chosen Battlegroup theatre book and finish them before the end of the month.
Guess what I just finished? Only a month and a day late, for me that is making good time.
Last month's challenge, that has been extended for October as well is "Defences", I'll see if I can figure something out to make before the end of the month and maybe I'll get caught up with the challenges.

My recce choices were two SdKfz 222s, partly because I rather like the look of these little armoured cars, but also because I had these already built from when I last was active on my DAK...

Here they are:
I added in a Kubelwagen, as I already had it built, and used them as a test for my airbrush, to see how indercoating WWII vehicles would go with it. The final drybrush is a bit heavier that I would like, but I'm not complaining.
Here's some more piccies, as well as a shot including the other recon car I have painted:



Next in line are a couple of defences (still to decide which) and ofcourse the whole Necromunda project. I had to stop working on the scenery for that a bit, as I hurt my back last weekend and have to take a rest from larger/heavier items and working outside in the cold (where, at the moment, I need to do my airbrushing...). Hopefully I can pick that project up again soon.

See you next time!

zondag 24 september 2017

Hive, Sweet Hive, part 5: Rust to rust.

Took a while, but I got to sit down with terrain and airbrush this weekend.
The original plan was to do the rust effects base layer Saturday so I could salt-weather the metal areas today. Unfortunately I spent most of Saturday fighting with mixing ratios and nozzle clogging (I'm fairly new to this whole airbrush thing...) and I couldn't get a mixture with a satisfying coverage without clogging constantly. So I packed things up instead.
This morning Sjors came over to lend me his Vallejo Air set, and things got off flying! It meant I didn't have to fight the mixing ratio and paint and could focus on getting used to the airbrush and getting things done instead! So today I finished the rust effects on the first terrain piece and the loose barriers and walkway. Next weekend I'll try the salt weathering and hopefully also get a start on painting the other parts of the terrain piece. Or I will keep the airbrush running and start the rust stage on the second piece as well. We'll see.

Here are the results  of today's efforts, after the airbrushing stage:
Nicely mottled, but a bit low in contrast and "pop". So I sponged on some extra orange "spot rust":

That's the ticket! Next time I work on this piece, a lot of the rust will likely be covered up again. But no matter, that's the point of the technique. Plus, as I'm not yet familiar with the technique so covering up more than I need with the rust effects at this point prevents me from accidentally uncovering bare primer during the salt weathering...

As I expect to be using a lot of wash on the Necromunda Terrain project, Sjors and I also spent some time mixing Nuln Oil and Agrax Earth surrogates, Luke's APS style.  I now have a small(-ish) jar of each, enough to thoroughly test it, and finish/drench a terrain piece or two. All in all, a good hobby-weekend!

See you next time!

dinsdag 12 september 2017

Hive, sweet Hive, part 4, getting somewhere

Here's last weekends progress:

 Top platform/roadway built.

 Platforms and bridge added to the side, as well as extra detail. Sadly no real room for a full shanty house, I'll have to save that for a next terrain piece. Perhaps even make that the central theme of it...


Walkway testing, the magnets give a real strong grip and a positive connect when placing. No fear of these getting nudged and falling.

 Sturdy and stable, just the way I like it. The greatest risk will be minis sliding due to the (relatively) high angles I can connect these at.

 I even get a strong connection on the metal bottles of a Pringles can. This looks precarious, but is actually a quite stabile connection!

 The details on the other side of the Hiveway.

 The set of railings and "battlements" I built. Some of these are made from building scraps from the scenery pieces I've built. Realism, recycling and cleanup in one go! These are all magnetized to connect to the steel tape that also anchors the walkways.

 Like this. Now this setup may just be a bit excessive... ;-P

Primed the lot, hopefully paint can happen in the coming weekends. Looking forward to experimenting with the airbrush and (maybe) some weathering techniques.

See you next time!

maandag 4 september 2017

Hive, sweet Hive, part 3: Prepwork

I felt a bit under the weather today, and needed to conserve energy and prepare for a job interview tomorrow as well. So no start on a next building just jet. Instead I attempted to do a few of the little "chores" that will come handy in the future.
I made a few Oyumari molds of some interesting features on various kits, that I may use on future buildings. I also tried out making a ladder and stairs, so I could work out any tricks or hiccups in the process before I committed to using them in a piece of terrain:


So far, so good, no major snags or problems, I just need to take the time to build them and be neat about it. I actually found the stairs somewhat relaxing to build. I need to play with the spacing a little bit, but it will grip the base of mini, so they won't fall of the stairs.

 Someone on a forum also asked for a close-up of my ladder platform prototype, so here it is:

See you next time!